INDEX PAGE and INTRODUCTION
All about Blender open source
2.79b or 2.79 required to open my blend route file.
Earlier versions might also work
A fork of Blender updating the original game engine.
The game engine is removed from version 2.8 Blender.
The fork will remake the original game engine reusable, as far as I know.
ROUTE DESCRIPTION AND MINI SCREENSHOTS
Most pages will be descriptions and mini-screenshots.
A maximum of five varying routes might be available 'eventually'.
site is about the past ages and bygone times. I am now interested
in open source as regards to creating virtual coastal routes
about the past ages and bygone times. Also I might include my photos of old docks, canals, ete, items of postal history, etc.
Changes to Blender and the removal of the original game engine from it
no longer makes it relevant for me. I have no wish spending numerous hours trying to understand
logic bricks, no game engine but an interactive mode, but how interactive for large maritime serious routes I have no idea, and
a mass of functions and buttons . Few of which seem to be
for creating interesting basic simple maritime coastal routes using
files based on satellite data. This creates the terrain. The route
itself relating to the times gone by and the era depends on what is
added to it.
There is a glimmer of hope though with a fork off Blender called
UPBGE which I am considering. Initially I might try it for making
maritime routes but as regards downloads for the time being I will use
version 2.79b of Blender and make a link to 2.79b. Regarding UPBGE
I don't need to use it yet for the downloads but will use it for my own
copies of routes and perhaps also use it for the screenshots. Regarding
version 2.79b of Blender you do not need to know how to use it but you
need to install it on your own computer to open the 'blend' file
which is the whole route.
Hopefully UPBGE will evolves on a
pemanent basis and at the same time I will see how the route making
fares using it for my own copy. At least I will be able to make interesting screenshots
and descriptions based on the UPBGE maritime files.
Previously I made the routes with an interactive scenario in some of the routes, such as collect
cargo or grounded barge and rescue crewman, etc. Any new maritime routes
made now will not have any scenarios as I do not require a game element
as the routes only help to explain about the past ages. The emphasis
will be creating moving ships or barges on preset tracks
harbours, open and close dock gates and perhaps working locks. Ships
would mainly be age of sail but possibly might include early paddle
steamers and early coastal steam ships...all very basic.
Previously I made a drivable
ship by offsetting the collision box so the waterline tested on the
collision box around the sea, as there was no drivable floating
function. But a change of tack this time and there will be only ships
moving on preset invisible tracks in harbours and between ports. I can
make stationary floating ships that will rise and fall on the water
sheet. I will see if I can start building up a stock of maritime
basic routes centred on harbours and ports. The exception could be
drivab[e barge of drivable sailing flat for canal lock such as at Ellesmere Port.
Finally as the whole site is about the past ages and bygone times I
might be able to include links to other non commercial suitable sites
about the past ages. They can be inland as well as coastal... churches,
villages, canal networks, etc.
Ages and Bygone Times perhaps only an instant away